spellbreakthe magic-based battle royale, is enchanted and will be discontinued early next year, developer Proletariat announced in a blog post. Also, the entire studio will be taken over by Blizzard, the result of a recent acquisition meant to spur development World of Warcraft.
News about shutdowns always sucks, but this one hits me a little harder than the others. spellbreak isn’t just a refreshingly unique entry into the over-the-top battle royale, all about slinging spells to become the kingiest fighter. It was also one of the few games to calm the darkest days of the pandemic.
spellbreak launched for free on consoles, PC, and Switch in September 2020 – with full, if shaky, crossplay across all platforms – making it an easy game to play with friends. Although structured as a third-person shooter, you fired spells instead of weapons and could combine them with inventive effects. It fucking reigned. Proletariat added a Deathmatch-like mode shortly after the game’s initial release. The damned has also ruledalthough some of us (hi) are longing for a longer single player campaign that builds on the core mechanics of the game.
It’s unclear when exactly the game will close its server in early 2023, or what compensation – if any – the studio will offer to players who spent money on microtransactions. The proletariat did not react to this kotaku‘s request for comment prior to publication.
Later that year Blizzard intends to publish dragonflighta great extension for World of Warcraft With this, as the title suggests, you can fly kites. The proletariat supports Warcraft development since May, corresponding gamesbeat.
Blizzard’s parent company, Activision Blizzard, has made headlines weekly for the past year after being investigated by multiple government agencies over allegations of an ingrained culture of abuse, discrimination and harassment. Blizzard itself has been a regular focus of controversy; last year, and kotaku report details the existence of a so-called “Cosby Suite” at the company’s annual BlizzCon meeting.
“In some of the earliest conversations, we’ve talked about how they plan to continue improving the culture and continue to create a great workplace for developers,” said Seth Sivak, CEO of Proletariat gamesbeat. “That was encouraging. Obviously, there is still work to be done to continue creating a great developer workplace. But we were quite happy and satisfied with the direction [they’re] walk. “
Blizzard, of course, is no stranger to folding studios it acquires. Last year, not long after the release of a revised 2020 version Tony Hawk’s Pro Skater 1+2,, Blizzard dropped the studio name by Vicarious Visions, and these developers are reportedly working on other Blizzard games including Diablo. (The next entry, DiabloIVdue for release next year.) According to Tony “Birdman” Hawk himself, before the change, Vicarious Visions was working on a similar release to the Tony Hawk’s professional skaterWith 3 and 4.
“We put players first in everything we do and work hard to meet and exceed their expectations,” Blizzard President Mike Ybarra said in a word salad statement about the Proletariat acquisition. “A big part of caring for our teams is making sure we have the resources to produce experiences our communities will love, while also giving our teams room to explore even more creative possibilities in their projects. Proletariat is a perfect fit to support Blizzard’s mission to bring quality content to our players more often.
Blizzard representatives did not respond kotaku‘s request for comment.