Summary: The reviews for Monster Hunter Rise: Sunbreak have arrived

Summary: The reviews for Monster Hunter Rise: Sunbreak have arrived
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To send June out with a bang, Capcom released today Monster Hunter Rise: Sunbreak. This is paid DLC for the newcomer. Yesterday there was also regular guest Monster Hunter Rise update Prepare for this expansion.

If you are still unsure whether you should grab the DLC, even after that Trial version of the game, we have put together a summary of previous reviews. We also have our own review along the way so keep an eye out for that. And in case you’re curious, here are the patch notes:

Let’s see what the critics had to say about this next chapter in Monster Hunter Rise.

Monster Hunter Rise Sunbreak
Image: Capcom / via Nintendo

Started with IGN, it summed it up like there were some cool new monsters but not a lot of new ideas. It added a score of eight out of ten to the original game, but gave the DLC one point less – giving it a seven out of ten:

“Sunbreak isn’t nearly as extensive or surprising as Iceborne for Monster Hunter World, lacking in fresh ideas beyond clever AI trailers limited to single-player hunts and even abandoning Rampage quests without really trying to fill the gap to close which their absence has left .”

The team over there polygon enjoyed the DLC but felt it should have jumped straight into the new monster content:

“With so many good fights sun break, it’s frustrating that it falls prey to one of the biggest villains in AAA video games: bloat. I would much rather see sun break Offer a shorter campaign with more focus on new monsters and give me the opportunity to fight master rank versions of the original roster in my spare time. But instead, I spent the expansion’s opening hours beating up known enemies just so I could get to the good stuff. play as such sun break feels a bit like unwrapping an exciting present that’s covered in too much tape.

PC gamer gave the computer version 89 out of 100 points. It considers Rise to be “as good as the series has ever been”, but noted that the DLC was essentially “more of the same” and may not offer enough “new” content for some fans:

“Monster Hunter Rise is the best this series has ever been, and Sunbreak is a lot more of it. It’s also a lot harder, but that feels like the right decision. For some fans of the series, one could probably add a 10 to the score. It lacks the thrill of new, though some of its additions are more significant than they first appear, and essentially functions as a proper endgame to an already expansive experience. So less a sunburst than a sunset.

The hunters at twin finite felt “everything old is new” in the Sunbreak DLC – praising it with a score of 4.5 out of 5 and recommending it as “absolutely no-brainer” for anyone wanting to dive back in:

“As it stands, Sunbreak represents the very best of Monster Hunter Rise, recontextualizing the base game through its clever integration of old and new. It won’t appeal to die-hard fans who bounced off Rise, but to those who loved it. With changes to the Monster Hunter formula, Sunbreak marks a new pinnacle for the series and is an absolute no-brainer for anyone wanting to dive back in.

Last but not least, The Mako Reactor gave it a 10 out of 10 – and called it “absolutely essential” for existing Monster Hunter Rise owners:

“Sunbreak expands and improves Monster Hunter Rise in every way. The monsters are more challenging, the music is way better, and the postlude is actually good for more than a few hunts. The new mechanics add even more depth for those who want to dig deeper when each weapon. Even if Capcom hadn’t made a single title update, it would be absolutely essential for any Monster Hunter Rise owner. It’s so good, and I can’t wait to put hundreds of hours into it over the next year. “

Will you give this new DLC for Monster Hunter Rise a try? Tell us in the comments.

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