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A comprehensive list of Street Fighter 6 discoveries and gameplay notes compiled by Javits Arias after hours of immersion in the game

A comprehensive list of Street Fighter 6 discoveries and gameplay notes compiled by Javits Arias after hours of immersion in the game
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Last weekend gave the fighting game community thanks to IFC| the best insight into Street Fighter 6’s potential depthYippeS and BC|sabine get the opportunity Stream the upcoming game for about 4 hours with part of the east coast crew.





Javit’s ariaswho you may recognize as the Street Fighter 5 lab assistant was among those in attendance to play the SF6 demo and compiled a long list of all the discoveries and interesting details made during that extended session.









Some of the first things Arias wrote concerned aspects of the game like whistled specials that don’t build a counter, no corner cross-ups, and Punish Counters that grant more frame advantage over standard counter hits that were previously discussed , but he went much further than that.


Javits put together an entire section devoted to information about Ryu and answered dozens of questions about the character, such as confirming that Tatsumaki can cross-senpukyaku from the air in SF6 and combine into Supers afterward like Street Fighter 4.



Ryu’s old bread-and-butter low-medium kick in Hadoken doesn’t appear to be a true blockstring in the demo, but using Light Hashogeki instead after the kick.


Perhaps his scariest discovery, however, is that characters are transformed into a penalize counters State after the hint of an airborne attack, including during landing frames.


If it stays that way for the final release, offensive leaps will be much more dangerous and spacing will become even more important.


Javits also spent some time answering people’s questions about SF6 on Twitter, where he confirmed that all versions of Shoryuken-like reversals are full anti-airs, unlike SF5.


There’s also an interesting answer that canceling in Drive Rush from any normal one seems to give the same frame advantage, so any Drive Rush combo that works with a heavy hit should also work with a light hit.



As mentioned, the EC folks were playing a demo version of SF6, and at least some of those mechanics will likely change before the game’s actual release sometime in 2023 (or maybe even in an updated demo).



You can check out the full list of Javit’s Street Fighter 6 gameplay notes below, and it’s worth checking out Original Twitter thread too where he answers further questions not dealt with in the original text.






Javits Arias' Street Fighter 6 notes image #1

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