Source Byte Studios CEO Nikodem Swider had just held a final late night bug squashing session. After four long months of porting work, his small Polish studio was finally ready to submit a near-final build that fixes all the “must fix” bugs that Google identified before the game Jump Challenge could finally launch on Stadia.
Then, as Swider was scrolling through the news on his train ride home, he saw what he called “horror news” on his phone. Stadia has been closed. All his porting work would be for nothing.
“AND [thought] it was a rumor…it can’t be true,” Swider said in a YouTube video immediately after the shutdown. “[Then] Video Sam [it was an] official statement on Stadia.”
“I started shaking a little bit,” Swider recalled. “We put in so much effort, so much effort, to make it … But everything [is] gone, all work is gone.”
The blind side
Swider wasn’t the only Stadia developer caught unawares by Google Announcement at the end of September that the streaming gaming service will shut down next January. Game makers who spoke to Ars (and some who divided her surprise he social media) all said they had no evidence of Google’s shutdown plans prior to the public announcement.
“During the correspondence [with Google]we exchange emails – nothing has shown us that it could be the end of Stadia,” said Swider.
Old Skull games CEO Rebecca Heineman told Ars her team is still working on a planned Stadia port of the casual color-matching game Luxor developed on the morning of the Google shutdown announcement. Heineman said she’s preparing for a marketing meeting with her Google rep scheduled for the next day when she’s an employee saw the news on Google’s official blog.
Heineman said she immediately reached out to her contact at Google to find out what was going on. “A few hours later, I got a reply that said, ‘WTF? … Well, now I know what the all-hands meeting is going to be about,’” Heineman recalled. “That was a Stadia employee! … So even they didn’t know.”
“People have been talking about it being shut down since day one… I was just hoping it wouldn’t happen before we could release the game!”
Brandon Sheffield from Necrosoft Games
Necrosoft games Director Brandon Sheffield said he spoke about updates and marketing plans for the Stadia Software Development Kit just days before Stadia shut down the studio’s planned port hypergun sport. However, Sheffield added that he always knew that result was a definite possibility.
“I mean, people have been talking about it closing since day one,” Sheffield told Ars. “I knew it was a risk because Google is a big company and if you don’t see big numbers, neither by dollars nor by users or any other mysterious figure, they have a reputation for shutting things down. I was just hoping it wouldn’t happen before we could get the game out!”