bayonet 3 is finally here and as always with the latest Nintendo release, Digital Foundry took a closer look at the game’s performance and frame rate. So how is it holding up?
In short, John Linneman believes the third game has “some serious technical issues” and that it’s a game that “feels like the entire production was in a quest for more powerful hardware that ultimately never arrived”.
Overall, the image quality is described as “quite limited”. Although Bayonetta 3 improves on the second game by jumping to 720p 810p dockedbut the portable mode is now under 720p – with lower pixel counts than 480 p.
As for the performance of the game, cutscenes withhold 30 fps and playing style Goals 60 fps. Bigger gameplay Set pieces were now also limited to 30 fps.
“But here’s the thing, during normal play the target frame is 60 frames per second, but it rarely manages to hit that and that’s the real bummer…on a completely empty battlefield the frame rate still drops below 60 frames regularly.” per second second.
“…once you drop into combat it’s basically just fully unlocked and unstable.”
Despite the technical hiccups, Linneman thinks Bayonetta 3 is still special, it’s just a case “where it really could leverage the next generation of Switch hardware to shine the brightest.”
“And given Platinum’s history of porting games, that seems like a very real possibility too, so maybe we’ll see an improved version of Bayonetta 3 later on… My feeling is that Platinum’s technology really needs a complete overhaul. .. it doesn’t exactly play well with the strengths of the Switch hardware… moderate your expectations on the technical side and you’ll have a good time with Bayonetta 3.
On the plus side, the game’s load times are “relatively quick” – with seamless transitions between maps in real time. Watch Digital Foundry’s full rundown in the video above. You can also check out DF’s written technical analysis on Eurogamer.