Technology

Halo 4, 10 years later, remains an admirable mess

Halo 4, 10 years later, remains an admirable mess
Written by admin

Cover art for Halo 4 by 343 Industries.

picture: 343 Industries/Microsoft

It’s a law of nature that every long-running gaming franchise will eventually have a specific entry for which a thing is awarded digress too far of what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age IIAssassin’s Creed III, etc. Whether or not that opinion changes favorably over time, the initial specter of negativity will forever hover over it. Microsoft’s gloriole is no exception, except that the negative specter hasn’t hung over a specific game, but over an entire studio.

hello 4 was released on November 6, 2012 for the Xbox 360 and was the first full entry from developer 343 Industries. The studio became the official administrator of the franchise following Bungie’s departure Hello range 2010 and before halo 4, Did Reach Map packs and lead development for the 2011 remake Halo: Combat Evolved. For the beginning of what would later become known as the “Reclaimer Saga,” 343 wanted to have a greater focus on narrative than Bungie’s games, which they achieved by bringing the series’ deeper Forerunner lore to the fore in the earlier games, but not the big focus.

For a franchise whose previous entries are best summed up as “guy in helmet kills aliens,” and as the gaming industry began to focus more on characters in its single-player offerings, you can see why 343 would follow suit. With that in mind, it makes sense why hello 4 decides to weave in the efforts of Master Chief and Cortana, returning to Earth amid the latter’s deteriorating mental state and subsequent death with the arrival of the Forerunner Didact, who plans to transform humans into Promethean robotic warriors under his rule in a bid to conquer the galaxy. If there is gloriole might be appropriate it would be a deeper exploration of the character and whether or not you choose to watch it Chief and Cortana’s dynamic how platonic or romantic, there is some That made it worth following their adventures over the years. But while the campaign tries its best, the end result is ultimately a mess.

Image for article entitled Halo's identity problem started with an admirable mess

picture: 343 Industries/Microsoft

There are undoubtedly some highlights: the opening where Chief and Cortana try to escape the ship they’ve spent years in cryosleep on while being invaded by the Alliance is messy and dizzying, and the moment that Couple in the world of crashing Requiem and Chief look up at the floating skyscrapers and convey a similar sense of grandeur and awe as they did when they entered the Halo ring in the original game. Similarly, the penultimate mission, which is basically a Death Star run, can’t help but feel great, thanks in large part to the co-composer’s strong musical backing Kazuma Jinnouchi.

But the biggest problem of Halo 4 campaign, and the Reclaimer Saga as a whole, is that it too easily indulges in the series’ already established mythology or simply piles on new lore without doing a decent enough job of determining why it’s different than what came before. Amidst the Chief Cortana storyline, which features some of the series’ best writing for the characters, the prequel to everything feels like it’s bogged down in too much terminology to be accessible to anyone who isn’t already waist-deep in expanded ones media is. And it’s a shame to say that because hello 4 contains one of the most interesting additions to the series that will define the future games of 343, and even the gloriole TV series.

hello 4 offers a standard co-op similar to that of its predecessors, while introducing a new mode called Spartan Ops. Following the events of the game’s campaign, up to four players with their own customizable Spartans take part in missions with their own narrative hook and weekly release schedule. This mode lasted no longer than the first season, and narrative events previously intended for future seasons were turned into monthly comics that served to bridge the campaigns of hello 4 and hello 5. But his spirit lived on in the sequels to 343: Hello 5s Koop puts players in the shoes of three named Spartans on Master Chief and Jameson Locke’s respective teams. Hello infinite, Though it follows in the footsteps of other live service games by including narrative events in its seasonal model, it couldn’t have gotten there without it Spartan Ops lays the foundation for the franchise explosion.

Image for article entitled Halo's identity problem started with an admirable mess

picture: 343 Industries/Microsoft

Under the pantheon of gloriole Developers, the tenure of 343 has not been without problems and controversies, both overall and specific to particular entries. As said on the jump, it’s the bane of every long-running franchise: the idea of ​​what will become of it is held so tightly by fans that anything that deviates from it is considered a gross betrayal. In this case, the culmination of the franchise would be hello 3, a juggernaut so big it attracted gamers who never looked at the series back then. What comes after that can at best hope for second place or may be be considered nearly equivalent, depending on how one views a particular game.

For 343 it is gloriole Games feel like they’re so close to perfection. Hello 4, 5, and infinity have their respective strengths and weaknesses, and each feels like they’re getting a certain piece of what makes the franchise so popular and why it deserves to stick with it. But every time the developers try to fix what didn’t work in a previous entry, the cracks in the franchise’s identity begin to show, and it gets to the point where they either get an entirely new set of armor or have to embark on a new journey .


Want more io9 news? Check out when to expect the latest Wonder and war of stars What’s next for the releases DC Universe in Film and TVand everything you need to know about it house of the dragon and Lord of the Rings: The Rings of Power.

About the author

admin

Leave a Comment